![]() Like the ability to disable background layers, sprites and window effects for screenshots for wallpapers. more to comeįeel free to suggest features. Please remember that this fork focuses on HD and visual output. It would be helpful to know how the framerates of different scale levels is on various devices, especially handhelds and consoles, Android and others. #BSNES NOT RECOGNIZING CONTROLLER ANDROID# If anyone with OpenGL/Vulkan programming and/or shader knowledge would assit me, we could work on a fork that improves both quality and performance using the GPU. This is a long-term goal that I won't start on without help. I have a view ideas for a banner and an icon, but not the skills to design and render them. Names in parentheses are for the options of the libretro core Scale SettingsĪll in Settings / Enhancements / " HD Mode 7 / bsnes-hd" I hope someone can help me out with that. Higher setting drastically increase CPU usage. (defaults to 2x, to show the effect with the smallest possible CPU impact) Perspective correction " disable" uses the classic Mode 7 code, disabling some of the following features. Whether and how pseudo 3D perspective are optimized, avoiding limitations of SNES integer math. auto(default): enable correction, but try to detect when it breaks the image and automatically disable it.wide(default)/ medium/ narrow: the distance between the lines used for the interpolation (and also for the detection, if enabled).Only currently known game that requires this is " Tales of Phantasia", requiring " narrow". How to handle Mosaic effects on Mode 7 backgrounds. ![]() #BSNES NOT RECOGNIZING CONTROLLER HOW TO# non-HD: use 'classic' Mode 7 with Mosaic applied.#BSNES NOT RECOGNIZING CONTROLLER ANDROID#.#BSNES NOT RECOGNIZING CONTROLLER PATCH#.#BSNES NOT RECOGNIZING CONTROLLER HOW TO#. ![]()
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